Glam, a red-hooded tananger Dancer Liam, a box turtle Firelight with a firefly companion Antonio a koala Orchardist (one of the guest playbooks: think Johnny Appleseed) with Chub-Chub the beetle (a pack animal) Owen, a welsh corgi Shepherd in a kilt and wheelchair, with a herd of bumbles (think sheep-sized, honey-producing bumblebees) Wanderhome is the feeling of home. So, Wanderhome? Get the hardcover physical edition of Wanderhome, with a gold embossed dust jacket featuring alternate cover art by Sylvia Bi. Melville. This is a small Playbook made to be compatible for the game Wanderhome. Possum Creek Games Sleepaway No longer. In the last year the Asian-American and Pacific Islander community has increasingly been the target of hate and violence, with the recent shooting being only the most recent and horrific example. La Taverne de Babel. There's no math, no heavy rules and there doesn;t even have to be a GM if everyone wants to play a specific character. D&D is the most popular fantasy TTRPG, but there are plenty of other games out there for fans of magic and myth. Wanderhome is a dice-less pastoral fantasy RPG about travelling animal-folk, the world they inhabit, and the way the seasons change. The set currently includes: Introduction, Journey, Your Character, Making Locations cards Season and Month (x10 cards) Location Details, Nature, Kith cards Before You Embark, Journey Tools, Guide Tools cards Who knows what adventures you'll cook up, the world is . Sure, YA is fun and happy endings are nice. Vashti character sheet by Firehazard. Humblewood is a D&D adaptation; it focuses on the pillars of combat, exploration, and social activity, usually framed in the form of challenges, in which the GM designs a campaign and the players attempt to solve it. Wanderhome is copyright of Possum Creek Games Inc. Portions of the Wanderhome book included with permission. Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. 3. The playbook prompts as to what characters can do, and earn and spend tokens for, lean into a thoughtful, almost psychological form of play and relationship-building that won't appeal to all gamers. When you arrive at this place, decide a rule that all must follow. These are png files so there are printable, or you can put them into another program and type on top. fonts used - unical antiqua, donegal one 'executor' idea originally by teasugarsalt, given to me. Discover several Wanderhome playbooks and meet Mooch, Tinsel, Nisha, Lawrence, and Rose before their trip to The Watering Hole. James is lead by Adira Slattery alongside Brennan Lee Mulligan, Charu Patel, and Morgan Nuncio in creating characters and a location in Wanderhome! Become a Chef in the world of The Haeth! Wanderhome is a game about tourism; it is a game about wanting to live in a painting. Wanderhome teaches that home is all around us. However, if you have friends who are burnt out from countless games founded on heroic murder, or who like the idea of roleplaying but worry about misery things being foisted onto their character, Wanderhome might be just what you're looking for. Amidst the deep first snow of Snowblanket, benches and tables can still be found in the square, covered in the deep, pillowing blanket of snow, and candles still light almost every window. Wanderhome Module: Warm Stockings. #BlackLivesMatter. Leopold The Dog by MadDoggoArt. It is based primarily on my own experience as a member of a system, and lets you play characters powered by kith traits. Wanderhome makes use of a unique game system inspired by the No Dice, No Masters engine, developed by Avery Alder and Benjamin Rosenbaum for Dream Askew and Dream Apart. KrisDoC. "Wanderhome is the only game in which my character took a leisurely afternoon nap," player Logan Timmins says. The Psychopomp Playbook is an independent production by Valis Teoh and is not affiliated with Possum Creek Games Inc. Wanderhome is a world filled with animal-folk and their buggy livestock. While every single rule is carefully designed to be as simple and accessible as possible, it is designed to increase in complexity as a journey goes on; the incentives across the book to bring locations, characters and histories from across other Wanderhome games and just drop in hints at some major metaverse of Haeth. This, on one hand, lends the game a gentle mood akin to Aesop's fables or to any number of children's books about speaking animals. Wanderhome is available now directly from the publisher, Possum Creek Games. Play is driven by a token exchange system. The most popular RPG today, Dungeons & Dragons, got its start as a fantasy-themed hack of a historical wargame, folding in ideas . Ride on the backs of giant beetles, travel through dark dungeons, and so much more! Described as a game where players "live a . Learn more about Wanderhome and pick up a copy of the book here! "And I as a player really enjoyed that choice and would do it again." Your . This is a game of Belonging Outside Belonging, an . Gaming Thursday: Wanderhome. Check out Wanderhome here . Pocket Wanderhome is an independent production by trouser_mouse with thanks to Aaron Goss and is not affiliated with Possum Creek Games Inc. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Collection of Character Sheets created by MrGone. Wanderhome Character Sheet by Shoki. Pocket Wanderhome is an independent production by trouser_mouse with thanks to Aaron Goss and is not affiliated with Possum Creek Games Inc. Wanderhome: Natures. Fantasy as a roleplaying game genre goes back to the very beginning. This "Free" Character Transfer Service only applies to a one-time/once per character move from an identified server to a designated target galaxy server as determined by SOE in its sole and absolute discretion. I'm going to say something that might start out sounding like a denigration or trying to be edgy, but know that's not at all where I'm . The remnants of Candlefeast are still evident here in Turtle Cove. When the ship tried to reach Ralltiir, it was discovered by a Yuuzhan Vong warship and was forced to flee. Once, you gave your life for others, and did what you set out to accomplish by doing so. It's about discovery and self-reflection as you encounter kith and kin who live differently than yourself. It's beautifully designed, joyful and contemplative by turns, and delightfully easy to play. Wanderhome RPG Warms Your Heart with Charming Whimsy. Wanderhome is a game about traveling and experiences. Ludo. Set forth into a world of grassy fields, mossy shrines, herds of bumblebees, rabbits in sundresses, geckos with suspenders, starry night skies, and the most beautiful sunsets you can imagine. This playbook is an independent production by take my heart!, and is not affiliated with Possum Creek Games Inc. After her mother and father are turned into giant pigs, Chihiro meets the mysterious Haku, who explains that the park is a resort for supernatural beings who need a break from their time spent in the earthly rea Wanderhome is an interactive genre of fiction used as a catalyst for improvisation and game-playing between 2-8 players. A downloadable playbook for Windows. Discover several Wanderhome playbooks and meet Mooch, Tinsel, Nisha, Lawrence, and Rose before their trip to The Watering Hole. A hallow is a sacred place, where gods and mortals mingle. Wanderhome succeeds at easing potential players into the game it prescribes by supposing a world that is, by and large, pretty chill. All of them will be available as a PDF at the end of August. For the Wanderhome game one of my groups is going to be playing, I created Mollymawk the Torchbearer, an albatross who is a Firelight. He got out ahead of the soldiers when the war came through, with a few of his bumbles, and the flock seems happy to be able to head homewards. A downloadable playbook. A downloadable game. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Give someone a token when they bend over backwards to respect . WANDERHOME Buy it here! I got a chance to play Wanderhome recently and wow, it was a complete delight. Describe the gods that live here and their mystery. Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled of grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine. Wanderhome makes use of a unique game system inspired by the No Dice, No Masters engine, developed by Avery Alder and Benjamin Rosenbaum for Dream Askew and Dream Apart. The Tailor - A Wanderhome Playbook. This webpage is an independent production by JoeyV . Distributed by Deernicorn Distro. Wanderhome Part 1 James is lead by Adira Slattery alongside Brennan Lee Mulligan, Charu Patel, and Morgan Nuncio in creating characters and a location in Wanderhome! Re: [Wanderhome-OC] The Face on the Water OOC. Wanderhome is a copyright of Possum Creek Games Inc. It was once ravaged by violence but now dares to imagine a better world. You will NEED the Wanderhome book to use these. This playbook is compatible with Wanderhome and was made using the excellent playbook template by trouser_mouse. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. For character creation, become an animal travelling with the party. Wanderhome does have a token economy, where players get and spend tokens for specific actions. Wanderhome uses a system based on the Belonging Outside Belonging engine by Avery Alder and Benjamin Rosenbaum. Zarlo Character Sheet by chefcheiro I hope you enjoy using it as much as I enjoyed creating it! Instead of rolling to determine success or failure, it uses a give-and-take system with "tokens" that players can earn from making various character choices. 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